Latency – HDfury Vertex glossary
Added latency is described as only a few pixel clocks — effectively negligible for normal use.
Latency is delay: the time between a picture going in and coming out.
The Vertex adds only a tiny delay, a few pixel clocks, far too short to see or feel.
It is like one extra footstep on a long walk.
Does the HDfury Vertex add input lag?
HOW IT WORKSVirtually none. HDfury says the added delay is only a few pixel clocks, nothing noticeable. The manual gives no separate figure for scaling (p.104).
How to use it with the Vertex:
- Nothing to set: the few-pixel-clock figure is HDfury's statement for the Vertex (p.104).
- If you want no processing at all, set SCALE to No Scaling/Passthru: what comes in goes out untouched (p.12).
What is it?
The processing delay Vertex adds.
Why would you use it?
Important for gaming, lip-sync awareness and live video chains.
Inside the HDMI chain
Added latency is described as only a few pixel clocks — effectively negligible for normal use.
Do not confuse this with…
This statement refers to Vertex-added processing latency, not the total latency of the display chain.
Common questions
Does the Vertex add input lag for gaming?
Virtually none. HDfury says the added latency is in the order of a few pixel clocks, nothing noticeable (p.104).
Will the Vertex cause lip-sync problems?
The Vertex's own delay is far too small to affect lip-sync. Lip-sync issues usually come from the display's or receiver's processing, not from the Vertex.
Does scaling add latency?
The manual only states the few-pixel-clock figure and does not give separate latency numbers for scaling, so it cannot be answered from official sources.